![]() ![]() The balls bounce at one of two set speeds ( fast or slow). 20+), it becomes effectively impossible to win without losing lives, because of the physics of the game. As you approach higher and higher levels ( e.g. The walls, as you build them, are built at a fixed speed if any ball hits one of your walls while you build it, your wall dies and you lose a life. The idea behind the lives is that any time you try to build a wall, you are putting one or two of your lives on the line (one in each direction from where your mouse pointer appears in the arena). You begin each level with as many lives as there are balls in the arena, and the only thing you can ever sacrifice is a life. Two other notable things about this game: lives and physics. The hard part of course, is timing it so the ball blocks the wall moving up. But the tricky part is that you have to click at the exact moment that a ball is directly above (or below) your cursor. What you have to do is click two black lines away from the edge and at a very small height (assuming vertical traps) because of the number of balls moving around. The kind of trap you form is the same and once you form it you continue to collect balls in the same way. I haven't mastered this yet, but I've gotten it to work a few times. Note: This becomes impossible at extremely high levels, where you must use much more difficult means to avoid sacrificing a ball. With practice this becomes second nature. This allows you to get killer bonuses because you don't waste any space. Then you just wait for the next one to come down. It'll grab the ball without taking up any extra space. Then you wait for a ball to come down your trap and once it hits the bottom click directly in the middle. | Two black lines thick between the clicks.Ĭlick on 1 first, wait for the wall going down to form, then click 2. This picture might make it make more sense. ![]() This will build a trap without you having to sacrifice a ball. The problem with this is that when you get more than 9 or 10 balls on the screen it becomes impossible to build the initial traps.Ī more refined method is to click once near the corner right along the side so the wall going down (or right, left, up or whatever) hits the wall then you move out just enough to allow two lines between the wall and the edge and start another wall. This consists of catching balls in large traps and shrinking the traps around the balls. The game is deceptively simple, and at first the strategy that you use will get you no further than level 10. The highest level you can get to is 49, at which point there are 50 balls on the screen. The problem with it is that to get a score worth anything you have to play for hours and hours, sometimes days. ![]()
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